We have a new pipeline to import 3D content which has been exported via Autodesk FBX which is an interchange format. Once you open it in our converter you can check it’s scale and origin as well as seeing if the textures and animations have come across properly.

Once you get it into the editor you can adjust the properties of the model and change the shaders.

Richard is making a few improvements to also expose the materials of the components of a model so we can expose paint, plastic, mirrored, fur and other types of surface type.