Changing shaders in real time
New for UMAJIN 3.3 is the ability to change shaders in real time! Shaders are...
Leap Motion enabled instruments
Here you can see the precision and accuracy which is possible using this...
Recognizing hands from 3D data
The task of processing raw 3D data to establish the fingertips and eventually...
Perceptual Computing
Very excited to be part of the Perceptual Computing lanch. We have been working...
Kinect Head Tracking
This video demonstrates using a Kinect sensor and the Microsoft windows SDK to...
Kinect media control
This video demonstrates using a Kinect sensor and the Microsoft windows SDK to...